Place2StartStudio

File – Operations plan

Roadmap

What we are working on for Occultus Vitae. No dates – but honest.

Closed Done

  1. March 2025

    Early Access launch

    Occultus Vitae arrives on Steam, followed by hotfixes 0.1.1 to 0.1.6: lighting, the first puzzle, autofocus, background music and many fixes.

  2. October 2026

    Update 0.2 – a new beginning

    The introduction chapter rebuilt from scratch: new opening, objectives, inventory with flashlight and batteries, saving at typewriters, new main menu, full settings menu, original soundtrack, five languages.

  3. October 2026

    Update 0.3 – the biggest yet

    A new chapter, an enemy AI that learns your playstyle, hiding spots, keypads, thoughts as subtle hints, clue notes in the journal, cinematic scenes, a reworked 3D sound engine and a stereo/surround option.

  4. 2026

    New trailer

    The new trailer with footage from the current build is finished – watch it on the game page and on Steam.

  5. 2026

    Journal as a notebook

    The journal is now a real notebook: objectives, notes, found documents and sketches on a two-page spread.

  6. 2026

    More atmosphere

    Breathing and heartbeat sounds when you push yourself too hard.

  7. 2026

    The next chapter

    The next chapter is built. That is all we will say – find out for yourself.

Active In progress

  1. Steam achievements

    Around 20 achievements are built into the game and are being prepared and tested for Steam.

  2. More chapters

    The story continues beyond the woods and the castle – new places, new fears.

  3. More music

    New tracks for the soundtrack are in the works.

Pending Planned

  1. Polish based on your feedback

    Every report on Discord and Steam feeds into the next updates.

  2. Full release

    We deliberately do not name a date: Occultus Vitae leaves Early Access when it is ready.

Have your say

What would you like to see in Occultus Vitae? Tell us on Discord – or read what happened lately.

Discord All patch notes